Passing functions as arguments in C++

Using functions that take functions

There are times, when it is convenient to have a function receive a function as an argument. This technique can be seen in the standard C++ library. As an example, std::transform can be used to create a series of values based on other values:

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#include <vector>
#include <algorithm>
#include <iostream>

int makeNumbersBig(int small) {
  return small * 10;
}

int main() {
  std::vector<int> numbers{1, 2, 3}; // numbers has 3 values: 1, 2, 3
  std::vector<int> bigNumbers(3); // bigNumbers has 3 values, default
                                  // initialized: 0, 0, 0

  // Starting at numbers.begin() and until numbers.end(), execute
  // makeNumbersBig and store the result in bigNumbers
  std::transform(
    numbers.begin(),
    numbers.end(),
    bigNumbers.begin(),
    makeNumbersBig
  );

  // Print the values of bigNumbers
  for (const auto big : bigNumbers) {
    std::cout << big << std::endl;
  }
}
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C++ Generics / Templates

A while ago I discovered generics in Java. Today, I’m going to explore how to do the same with C++.

Generics in C++ are known as templates. We use the keyword template to tell the compiler that we are about to define one:

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template <typename T>
class Hello {};

In the example above, you can also see that typename is used to define the type. You might also see the keyword class used interchangeably (There are some scenarios where they are not interchangeable, but I’m not going to cover those in this article):

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template <class T>
class Hello {};
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Using thread pools in C++

In previous articles, I explored how to write concurrent code using threads, how to communicate between threads using futures, async, packaged tasks and promises, how to avoid race conditions using mutexes, and other related topics. This article is going to go a little higher level and explore some things to consider when designing a concurrent system.

Why use concurrency?

Before I started working with C++, I used to write software in PHP, JavaScript, Ruby, etc. When I wrote software on those languages, I didn’t need to worry about concurrency, why do I need to worry now?

When I was writing web applications in PHP, I didn’t have to worry about threads or mutexes. I received a request, maybe got some data from a database, did some calculations and returned a result. Why can’t life continue to be that easy?

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Building a simple server with C++

In this article, I’m going to explain how to create a very simple server with C++. The server will receive a single message, send a response and then quit. For network programming in C++, we need to use some low level C functions that translate directly to syscalls.

Let’s explore the syscalls we’ll need.

socket

We’ll use the socket function to create a socket. A socket can be seeen as a file descriptor that can be used for communication.

This is the signature of the function:

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int socket(int domain, int type, int protocol);
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C++ Atomic types

An operation on data is said to be atomic if it is impossible to find the operation half-way done. It’s very easy to see when an operation is not atomic when used in a struct:

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struct Type {
  int a;
  int b;
}

Type data;

void fillType(int a, int b) {
  data.a = a;
  data.b = b;
}
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Using Condition Variables in C++

In a previous article, I showed how to use mutexes to prevent race conditions. Condition Variables use mutexes to allow exclusive access to data, but also allow threads to wait for something to happen before they start to do work.

Understanding when Condition Variables are useful is easier with an example. Let’s say we are building a queue system. To keep it simple we will start with 1 producer and 1 consumer. We can make this system safe with a mutex:

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Dependency management in C++ with Conan

I consider dependency management a very important part of a maintainable software project. Once you start writing software that depends on other code, it can quickly become unpractical to do dependency management by hand, so a good system is necessary to make it easy to work on such projects.

Since C++ has been out for a while, I expected to find a very mature ecosystem in this regard. Looking around and reading a little, I found that there is no community agreed way of solving the problem of managing dependencies. One reason for this seems to be that it’s not easy to build a system that helps you do dependency management when there are many ways to build a package.

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Read-Write mutex with shared_mutex

A while ago I wrote an article about mutexes in C++. I explained how they solve the problem of race conditions by allowing only one thread to access data simultaneously.

A read-write mutex (also known: readers-writer, shared-exclusive, multiple-readers/single-writer, mrsw) is a specialization of a mutex that allows for greater performance in a scenario where reads are more frequent than writes.

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Building a C++ project with CMake

Now that I know enough C++ to be able to build something useful, I started looking at tools that will make it possible to create maintainable projects. I’m exploring CMake because it is probably the most popular build tool for C++ projects. It allows you to create platform independent configuration files that can then be translated to the platform of your choice.

Installation

In Ubuntu, you can install CMake using apt-get:

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sudo apt-get install cmake

For other systems, you can download the binary from CMake’s downloads page.

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Building and using a library in C++

In a previous article I wrote an article explaining how header files work in C++. Among other things, the article explains how you can split your code in multiple files and link them together to create a single executable. One of the advantages of doing this, is that it allows code to be better organized, by separating different responsibilites in different files.

In this article I want to go one step further and explain how to create a library that can be reused by multiple projects.

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